﻿/*
 * Copyright (c) 2012 Stephen A. Pratt
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
using UnityEngine;

namespace org.critterai.nmbuild.u3d.editor
{
    internal sealed class FailureControl
        : BuildControl
    {
        private readonly string mMessage;

        public FailureControl(string message)
        {
            if (message == null)
                message = "Internal Error";

            mMessage = message;
        }

        public override bool Enter(ControlContext context, DebugViewContext debug)
        {
            if (base.Enter(context, debug))
            {
                DebugContext.DisableAllViews();
                return true;
            }
                
            return false;
        }

        protected override void OnGUIMain()
        {
            GUI.Box(Context.MainArea, mMessage);

            if (Context.Build != null)
            {
                ControlUtil.BeginButtonArea(Context.ButtonArea);
                GUILayout.FlexibleSpace();
                ControlUtil.OnGUIResetButton(Context, DebugContext, ControlUtil.HighlightedButton);
                ControlUtil.EndButtonArea();
            }
        }

        protected override void OnGUIButtons()
        {
            ControlUtil.BeginButtonArea(Context.ButtonArea);

            if (Context.Build != null)
            {
                GUILayout.FlexibleSpace();
                ControlUtil.OnGUIResetButton(Context, DebugContext, ControlUtil.HighlightedButton);
            }

            ControlUtil.EndButtonArea();
        }
    }
}
